Origin in TFT Set 15 - Patch 15.2c
Discover Origin in TFT Set 15 - Patch 15.2c with detailed effects and the strongest team combinations. Continuously updated with the latest Meta!

Battle Academia








Battle Academia champions upgrade their abilities and gain Potential . Potential improves their abilities.
Prismatic: Demonstrate champion mastery by using 175 completed items in player combat.
True Potential Unlocked: +10
- 0: (3) 3 %i:set14AmpIcon%
- 1: (5) 5 %i:set14AmpIcon%
- 2: (7) 7 %i:set14AmpIcon%
- 3: (7) 7 %i:set14AmpIcon%

Crystal Gambit






Kills and losses during player combats earn Gem Power. Every 3 player combats choose to convert Gem Power into rewards or Double Down.
While Double Down is active losses grant 100% more Gem Power, but wins lose 50% Gem Power and cash out immediately.
- 0: (3) 2 per kill; 11 per loss
- 1: (5) 2 per kill; 11 per loss
- 2: (7) 2 per kill; 11 per loss
- 3: (10) 2 per kill; 11 per loss

Luchador




Luchadors gain bonus Attack Damage.
At 50% health, Luchadors cleanse negative effects, heal, and leap back into the fight, Stunning enemies in a 1-hex radius for 1 seconds.
- 0: (2) 15 %i:scaleAD%; 20% %i:scaleHealth% heal
- 1: (4) 40 %i:scaleAD%; 50% %i:scaleHealth% heal

Mentor




This trait is active only when you have exactly 1 or 4 unique Mentor.
Kobuko: 6% Damage Reduction
Udyr: 8% Attack Damage and Ability Power
Yasuo: 10% Attack Speed
Ryze: Attacks grant 2 bonus Mana
- 0: (1) Allies gain the bonus
- 1: (2) Allies gain the bonus
- 2: (4) Allies gain the bonus

Mighty Mech







Gain The Mighty Mech. Mighty Mechs heal it for 10% of the damage they deal.
Unlock the Mightiest Mech
- 0: (3) The Mighty Mech arrives
- 1: (5) The Mighty Mech arrives
- 2: (7) The Mighty Mech arrives
- 3: (7) The Mighty Mech arrives

Monster Trainer




Choose which monster Lulu summons to replace her in combat! It gains XP after each combat and bonus XP for each takedown it participates in.
When your Monster levels up, it gains 1% Health. At level 15 and 30 its spell evolves!

Soul Fighter








Soul Fighters gain bonus Health, and gain Attack Damage and Ability Power every second up to 8 stacks. At max stacks deal bonus true damage.
Prismatic: Deal 10 damage to players
MAXIMUM SOUL POWER.
- 0: (2) 120 %i:scaleHealth%, 1% %i:scaleAD%%i:scaleAP%, +10% damage
- 1: (4) 240 %i:scaleHealth%, 2% %i:scaleAD%%i:scaleAP%, +16% damage
- 2: (6) 450 %i:scaleHealth%, 3% %i:scaleAD%%i:scaleAP%, +22% damage
- 3: (8) 650 %i:scaleHealth%, 4% %i:scaleAD%%i:scaleAP%, +28% damage
- 4: (8) 700 %i:scaleHealth%, 4% %i:scaleAD%%i:scaleAP%, +30% damage

Star Guardian








Star Guardians have a unique Teamwork bonus that is granted to all Star Guardians. Every Star Guardian fielded increases the bonus!
Prismatic: Spend 20000 mana
Rell: Gain shield
Syndra: Gain Ability Power every 3 seconds
Xayah: Every 3rd attack deals magic damage
Ahri: After casting, gain Mana over 2 seconds
Neeko: + healing and shielding
Poppy: At 40% Health, heal %
Jinx: + % Attack Speed. +22% after takedowns, decaying over 3s
Seraphine: Gain and %
Emblem: Increase bonuses by 10%!

Supreme Cells




The Cell who dealt the most damage last combat is Supreme. When the Supreme Cell dies, the Cell with the highest current damage becomes Supreme.
Cells gain Damage Amp. The Supreme Cell gains more and executes enemies under 10% Health.
- 0: (2) 8% %i:scaleDA% | 12% %i:scaleDA%
- 1: (3) 18% %i:scaleDA% | 30% %i:scaleDA%
- 2: (4) 28% %i:scaleDA% | 50% %i:scaleDA%. Gain a second Supreme

The Crew





Crew champions gain 5% Health and Attack Speed for each Crew member fielded.
Every 3-star Crew champion grants an additional bonus.
(1x): +1 XP per paid reroll, and Crew unit odds never drop with player level.
(2x): +1 free reroll / round.
(3x): Deal 280 damage to fire a rocket dealing 80.
(4x): Fire rockets 2.5% more often per player level.
(5x): Fire the Planet Cracker.

Wraith






Every 5 seconds, the Shadow Realm strikes the 3 closest enemies, dealing total magic damage equal to a portion of damage dealt by Wraiths since the last trigger.
Your lowest health Wraith heals for 18% of damage dealt by Wraiths and the Shadow Realm.
- 0: (2) 18% damage.
- 1: (4) 36% damage.
- 2: (6) 50% damage.