Silver Augments in TFT Set 18 - Patch 18.4b

List of Silver augments in TFT ranked S-tier by world champions. Updated with the current Meta!

Branching OutS
Branching Out
Gain a random Emblem.
Branching Out+S
Branching Out+
Gain a random Emblem and a Reforger.
Caretaker's AllyA
Caretaker's Ally
Gain a random 2-cost champion now. Gain the same one again every time you level up. Champion: {Set18.Augment.CaretakersAllyChampion}
Carve a PathS
Carve a Path
Gain a B.F. Sword. After your champions deal physical damage, gain more.
Extra BucklesS
Extra Buckles
Gain a Giant's Belt. After your champions take damage, get more.
Flowing TearsS
Flowing Tears
Gain a Tear of the Goddess. After your champions spend Mana, gain more.
Glass Cannon IS
Glass Cannon I
Allies that start combat in the back row begin combat at Health but gain Damage Amp.
KingslayerA
Kingslayer
After winning player combat, gain gold. If they had more health than you, gain Gold instead. Gain gold.
Missed ConnectionsS
Missed Connections
Gain a copy of each 1-cost champion.
Partial AscensionS
Partial Ascension
After seconds of combat, your units gain Damage Amp.
Rolling For DaysS
Rolling For Days
Gain free Shop rerolls.
Silver Destiny+S
Silver Destiny+
Gain a random Silver Augment and gold.
Silver Destiny++S
Silver Destiny++
Gain a random Silver Augment and gold.
Small Grab BagS
Small Grab Bag
Gain random item components.
Team BuildingS
Team Building
Gain a Lesser Champion Duplicator. Gain another after player combats. This item allows you to copy a 3-cost or less champion.
Twin GuardiansS
Twin Guardians
If you have exactly allies in your first row, grant them Health, Armor, and Magic Resist.
Augmented PowerA
Augmented Power
Your next augment is one tier higher.
Band of ThievesA
Band of Thieves
Gain Thief's Gloves.
Boxing LessonsA
Boxing Lessons
Your team gains Health for each champion that starts combat in the front row.
Champ DeliveryA
Champ Delivery
Gain -cost champions. After rounds, gain more.
Champ Delivery+A
Champ Delivery+
Gain -cost champions. After rounds, gain more.
Champ Delivery++A
Champ Delivery++
Gain -cost champions. After rounds, gain more.
Electrocharge IA
Electrocharge I
Every attacks an ally takes, they deal - (based on current Stage) magic damage to nearby enemies ( second cooldown).
ExpeditionA
Expedition
At the start of every round, lose the champion in the rightmost bench slot. After losing gold of champions in this way, gain a powerful reward. Gain a 3-cost champion now.
Feeling LuckyA
Feeling Lucky
Gain gold, then flip a coin. If heads, gain more gold.
Focused FireA
Focused Fire
Your team gains Attack Damage. Every seconds, they gain more.
Forge A FriendA
Forge A Friend
The next -cost champion you buy is -star. Gain gold.
Future FocusedA
Future Focused
Your Tactician loses Health, but after player combats, gain 4-cost champions and gold.
Group Hug IA
Group Hug I
Combat start: Champions grant other adjacent champions Armor and Magic Resist. This effect stacks.
Item Grab Bag IA
Item Grab Bag I
Gain 1 random completed item.
Late Game SpecialistA
Late Game Specialist
When you reach Level , gain gold.
Loaded DiceA
Loaded Dice
Your dice and coins are luckier. Roll a die and gain gold equal to the number rolled. Then flip a coin and gain gold if you flip heads.
One, Two, Five!A
One, Two, Five!
Gain 1 random component, gold, and 1 random 5-cost champion.
Pandora's BenchA
Pandora's Bench
At the start of every round, champions on the rightmost bench slots transform into random champions of the same cost. Gain gold.
Patience Is A VirtueA
Patience Is A Virtue
Gain rerolls now. Each round, gain free reroll if you did not buy a champion last round.
Quick StreaksA
Quick Streaks
You gain twice as much progress towards win and loss streaks. Gain gold.
Residual Magic +B
Residual Magic +
Your team gains Health. Each time you purchase a Wisp, increase this by .
Residual Magic ++A
Residual Magic ++
Your team gains Health. Each time you purchase a Wisp, increase this by .
Silver DestinyA
Silver Destiny
Gain a random Silver Augment and gold.
Silver SpoonA
Silver Spoon
Gain XP.
Slice of LifeA
Slice of Life
Twice per stage, gain a random champion. Its cost increases by Stage. This effect ends after receiving -cost champion.
Slightly Magic RollA
Slightly Magic Roll
Roll a die. Gain rewards based on the number rolled. {Augment.Variant.SlightlyMagicRoll.Reward}
Wisp RebateA
Wisp Rebate
Each time you purchase a Wisp, gain gold. Gain gold now.
Wisp Rebate+A
Wisp Rebate+
Each time you purchase a Wisp, gain gold. Gain gold now.
Young and Wild and FreeA
Young and Wild and Free
You can always move freely on Carousel rounds. Gain gold.
Called ShotB
Called Shot
Set your win streak to +. Gain gold.
Capital Gains IB
Capital Gains I
Store gold equal to the interest you earn. On -, gain gold equal to of the stored gold. Gain gold now.
Celestial Blessing IB
Celestial Blessing I
Your team gains Omnivamp. Excess healing is converted to a shield up to Health.
Cognitive TaxB
Cognitive Tax
Gain gold and XP.
Cognitive Tax+B
Cognitive Tax+
Gain gold and XP.
CorrosionB
Corrosion
Enemies in the first two rows lose Armor and Magic Resist every seconds.
Crafted CraftingB
Crafted Crafting
Whenever you craft a completed item, gain rerolls.
DummifyB
Dummify
Lose all champions on your board and bench. Gain a Training Dummy with of their combined health. The dummy gains Health per stage. Gain a random non-tank 2-star 2 cost champion.
Find Your CenterB
Find Your Center
Your champion that starts combat in the center of the front row gains Damage Amp and max Health.
Good For Something IB
Good For Something I
Champions that aren't holding items have a chance to drop gold on death.
Healing Orbs IB
Healing Orbs I
When an enemy dies, a nearby ally is healed for Health.
Iron AssetsB
Iron Assets
Gain a component anvil and gold.
Kick StartB
Kick Start
Gain a random -star -cost champion and gold.
Latent ForgeB
Latent Forge
After player combats, gain an Artifact anvil.
Makeshift Armor IB
Makeshift Armor I
Champions without items equipped gain Armor and Magic Resist.
Ones Two ThreeB
Ones Two Three
Gain 1-cost champions, 2-cost champion, and 3-cost champion.
Pandora's Items IA
Pandora's Items I
Round start: items on your bench are randomized. Gain random component.
RecombobulatorB
Recombobulator
Champions on your board permanently transform into random champions 1 cost tier higher (max 5). Gain Magnetic Removers and free rerolls.
Residual MagicB
Residual Magic
Your team gains Health. Each time you purchase a Wisp, increase this by .
Stand UnitedB
Stand United
Your units gain Attack Damage and Ability Power for each non-unique Trait active across your team.
The TowerB
The Tower
Gain a giant Training Dummy. Every seconds, it zaps the nearest enemies dealing max Health true damage.
Verticality IB
Verticality I
Champions gain Attack Damage, Ability Power, Armor, and Magic Resist for each ally that shares a trait with them.
Backup BowsB
Backup Bows
Gain a Recurve Bow. After your champions attack times, get more.
Flame OnC
Flame On
Your 1 and 2-cost Inferno champions gain Attack Damage and Ability Power. The one who did the most damage last combat gains double. Gain a Varus and an Akali.
Component Buffet
Component Buffet
Whenever you would get a component, gain a component anvil instead. Gain a random component.The anvil offers 4 choices.