Silver Augments in TFT Set 18 - Patch 18.4b
List of Silver augments in TFT ranked S-tier by world champions. Updated with the current Meta!
SBranching Out
Gain a random Emblem.
SBranching Out+
Gain a random Emblem and a Reforger.
ACaretaker's Ally
Gain a random 2-cost champion now. Gain the same one again every time you level up.
Champion: {Set18.Augment.CaretakersAllyChampion}
SCarve a Path
Gain a B.F. Sword. After your champions deal physical damage, gain more.
SExtra Buckles
Gain a Giant's Belt. After your champions take damage, get more.
SFlowing Tears
Gain a Tear of the Goddess. After your champions spend Mana, gain more.
SGlass Cannon I
Allies that start combat in the back row begin combat at Health but gain Damage Amp.
AKingslayer
After winning player combat, gain gold. If they had more health than you, gain Gold instead. Gain gold.
SMissed Connections
Gain a copy of each 1-cost champion.
SPartial Ascension
After seconds of combat, your units gain Damage Amp.
SRolling For Days
Gain free Shop rerolls.
SSilver Destiny+
Gain a random Silver Augment and gold.
SSilver Destiny++
Gain a random Silver Augment and gold.
SSmall Grab Bag
Gain random item components.
STeam Building
Gain a Lesser Champion Duplicator. Gain another after player combats.
This item allows you to copy a 3-cost or less champion.
STwin Guardians
If you have exactly allies in your first row, grant them Health, Armor, and Magic Resist.
AAugmented Power
Your next augment is one tier higher.
ABand of Thieves
Gain Thief's Gloves.
ABoxing Lessons
Your team gains Health for each champion that starts combat in the front row.
AChamp Delivery
Gain -cost champions. After rounds, gain more.
AChamp Delivery+
Gain -cost champions. After rounds, gain more.
AChamp Delivery++
Gain -cost champions. After rounds, gain more.
AElectrocharge I
Every attacks an ally takes, they deal - (based on current Stage) magic damage to nearby enemies ( second cooldown).
AExpedition
At the start of every round, lose the champion in the rightmost bench slot. After losing gold of champions in this way, gain a powerful reward. Gain a 3-cost champion now.
AFeeling Lucky
Gain gold, then flip a coin. If heads, gain more gold.
AFocused Fire
Your team gains Attack Damage. Every seconds, they gain more.
AForge A Friend
The next -cost champion you buy is -star. Gain gold.
AFuture Focused
Your Tactician loses Health, but after player combats, gain 4-cost champions and gold.
AGroup Hug I
Combat start: Champions grant other adjacent champions Armor and Magic Resist. This effect stacks.
AItem Grab Bag I
Gain 1 random completed item.
ALate Game Specialist
When you reach Level , gain gold.
ALoaded Dice
Your dice and coins are luckier.
Roll a die and gain gold equal to the number rolled. Then flip a coin and gain gold if you flip heads.
AOne, Two, Five!
Gain 1 random component, gold, and 1 random 5-cost champion.
APandora's Bench
At the start of every round, champions on the rightmost bench slots transform into random champions of the same cost. Gain gold.
APatience Is A Virtue
Gain rerolls now. Each round, gain free reroll if you did not buy a champion last round.
AQuick Streaks
You gain twice as much progress towards win and loss streaks. Gain gold.
BResidual Magic +
Your team gains Health. Each time you purchase a Wisp, increase this by .
AResidual Magic ++
Your team gains Health. Each time you purchase a Wisp, increase this by .
ASilver Destiny
Gain a random Silver Augment and gold.
ASilver Spoon
Gain XP.
ASlice of Life
Twice per stage, gain a random champion. Its cost increases by Stage. This effect ends after receiving -cost champion.
ASlightly Magic Roll
Roll a die. Gain rewards based on the number rolled.
{Augment.Variant.SlightlyMagicRoll.Reward}
AWisp Rebate
Each time you purchase a Wisp, gain gold. Gain gold now.
AWisp Rebate+
Each time you purchase a Wisp, gain gold. Gain gold now.
AYoung and Wild and Free
You can always move freely on Carousel rounds. Gain gold.
BCalled Shot
Set your win streak to +. Gain gold.
BCapital Gains I
Store gold equal to the interest you earn. On -, gain gold equal to of the stored gold. Gain gold now.
BCelestial Blessing I
Your team gains Omnivamp. Excess healing is converted to a shield up to Health.
BCognitive Tax
Gain gold and XP.
BCognitive Tax+
Gain gold and XP.
BCorrosion
Enemies in the first two rows lose Armor and Magic Resist every seconds.
BCrafted Crafting
Whenever you craft a completed item, gain rerolls.
BDummify
Lose all champions on your board and bench. Gain a Training Dummy with of their combined health. The dummy gains Health per stage. Gain a random non-tank 2-star 2 cost champion.
BFind Your Center
Your champion that starts combat in the center of the front row gains Damage Amp and max Health.
BGood For Something I
Champions that aren't holding items have a chance to drop gold on death.
BHealing Orbs I
When an enemy dies, a nearby ally is healed for Health.
BIron Assets
Gain a component anvil and gold.
BKick Start
Gain a random -star -cost champion and gold.
BLatent Forge
After player combats, gain an Artifact anvil.
BMakeshift Armor I
Champions without items equipped gain Armor and Magic Resist.
BOnes Two Three
Gain 1-cost champions, 2-cost champion, and 3-cost champion.
APandora's Items I
Round start: items on your bench are randomized.
Gain random component.
BRecombobulator
Champions on your board permanently transform into random champions 1 cost tier higher (max 5). Gain Magnetic Removers and free rerolls.
BResidual Magic
Your team gains Health. Each time you purchase a Wisp, increase this by .
BStand United
Your units gain Attack Damage and Ability Power for each non-unique Trait active across your team.
BThe Tower
Gain a giant Training Dummy. Every seconds, it zaps the nearest enemies dealing max Health true damage.
BVerticality I
Champions gain Attack Damage, Ability Power, Armor, and Magic Resist for each ally that shares a trait with them.
BBackup Bows
Gain a Recurve Bow. After your champions attack times, get more.
CFlame On
Your 1 and 2-cost Inferno champions gain Attack Damage and Ability Power. The one who did the most damage last combat gains double. Gain a Varus and an Akali.

Component Buffet
Whenever you would get a component, gain a component anvil instead. Gain a random component.The anvil offers 4 choices.