Silver Augments in TFT Set 15 - Patch 15.2c

List of Silver augments in TFT ranked S-tier by world champions. Updated with the current Meta!

Band of Thieves IS

Band of Thieves I

Gain 1 Thief's Gloves.
Delayed StartS

Delayed Start

Sell your board and bench. Gain 4 random 2-star 1-cost champions. Disable your Shop for the next 3 rounds.
Good For Something IS

Good For Something I

Champions that aren't holding items have a 50% chance to drop 1 gold on death.
Keepers IS

Keepers I

Combat start: Grant units with adjacent allies a 145 Health Shield for 8 seconds. This Shield stacks.
Patience is a VirtueS

Patience is a Virtue

Each round, gain 2 free rerolls if you did not buy a champion last round.
Schoolyard JusticeS

Schoolyard Justice

Gain a Garen. Your strongest Garen becomes a Fighter. He no longer Heals, but deals more damage and executes weak enemies.
Silver DestinyS

Silver Destiny

Gain a random Silver Augment and 3 gold.
Silver Destiny+S

Silver Destiny+

Gain a random Silver Augment and 4 gold.
Silver Destiny++S

Silver Destiny++

Gain a random Silver Augment and 7 gold.
Best Friends IA

Best Friends I

Units isolated in pairs gain 12% Attack Speed and 12 Armor at the start of combat.
Branching OutA

Branching Out

Gain a random Emblem.
Chaotic EvolutionA

Chaotic Evolution

Starring up a champion grants them one of the following: 100 Health, 4% Durability, 10 Ability Power, 10% Attack Damage, 10% Attack Speed. Bonuses stack.
Component BuffetA

Component Buffet

Whenever you would get a component, gain a component anvil instead. Gain a random component.
Diversified Portfolio+A

Diversified Portfolio+

Each round, gain 1 gold for every 3 non-unique traits active.
Efficient ShopperA

Efficient Shopper

For the next 4 carousels, gain a second copy of the champion taken.
Eye For An Eye+A

Eye For An Eye+

Gain a random component. For every 16 ally champions that die, gain another component (max 2).
FiresaleA

Firesale

Each round, steal a random 3-cost or lower champion from the shop. Gain 1 gold.
Item Collector IA

Item Collector I

For each unique item they are holding, your team gains 1 Attack Damage and 1 Ability Power.
KingslayerA

Kingslayer

After winning player combat, gain 1 gold. If they had more health than you, gain 6 Gold instead. Gain 1 gold.
Lategame SpecialistA

Lategame Specialist

When you reach Level 9, gain 33 gold.
Latent ForgeA

Latent Forge

After 8 player combats, gain an Artifact anvil.
Missed ConnectionsA

Missed Connections

Gain a copy of each 1-cost champion.
Nine Thousand VoltsA

Nine Thousand Volts

Gain a Kennen. Your strongest Kennen becomes a ranged Marksman. He throws piercing Shurikens that can stun and deal true damage.
Over EncumberedA

Over Encumbered

For the next stage, you only get 2 bench slots. After, get 2 item components.
Perfect FormA

Perfect Form

Gain a Zac. Your strongest Zac becomes a Specialist. He now bounces around the battlefield dealing damage in a one hex radius.
Preparation IA

Preparation I

Champions on your bench permanently gain 30 Health, 2% Attack Damage, and 2 Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times.
Rigged Shop+A

Rigged Shop+

Your next shop and every 4 shops will contain all 3-cost champions. Gain 5 rerolls.
Rolling For Days IA

Rolling For Days I

Gain 11 free Shop rerolls.
Second Wind IA

Second Wind I

After 10 seconds of combat, your units heal 40% of their missing Health.
Slice of LifeA

Slice of Life

Twice per stage, gain a random champion. Its cost increases per stage. This effect ends after receiving 1 5-cost champion.
Stand United IA

Stand United I

Your units gain 1.5% Attack Damage and 1.5 Ability Power for each non-unique Trait active across your team.
Tectonic TitanA

Tectonic Titan

Gain a Malphite. Your strongest Malphite becomes a Fighter, gaining increased Attack Speed. He now charges at nearby enemies, knocking them up and dealing heavy damage.
Titanic TitanA

Titanic Titan

Increase your current and max player health by 25. On carousel rounds you are released earlier, but are much slower.
AFKB

AFK

You cannot perform actions for the next 3 rounds. Afterwards, gain 20 gold.
Augmented PowerB

Augmented Power

Your next augment is one tier higher.
Beggars Can Be ChoosersB

Beggars Can Be Choosers

You get +3 Augment rerolls for all other augment choices. Gain 7 gold.
Branching Out+B

Branching Out+

Gain a random Emblem and a Reforger.
Caretaker's AllyB

Caretaker's Ally

Gain a random 2-cost champion now. Gain the same one again every time you level up.
Climb The Ladder IB

Climb The Ladder I

Each time an ally dies, allies that share at least one trait with them gain 3 Ability Power, 3% Attack Damage, 3 Armor, and 3 Magic Resist.
CorrosionB

Corrosion

Enemy champions in the first two rows lose 3 Armor and Magic Resist every 2 seconds.
Crafted CraftingB

Crafted Crafting

Whenever you craft a completed item, gain 2 rerolls.
Eye For An EyeB

Eye For An Eye

For every 15 ally champions that die, gain a random component (max 3).
Find Your CenterB

Find Your Center

Your champion that starts combat in the center of the front row gains 15% Damage Amp and 15% max Health.
Glass Cannon IB

Glass Cannon I

Units that start combat in the back row begin combat at 90% health but gain 13% Damage Amp.
Healing Orbs IB

Healing Orbs I

When an enemy dies, the nearest ally is healed for 200.
Iron AssetsB

Iron Assets

Gain a component anvil and 4 gold.
Item Grab Bag IB

Item Grab Bag I

Gain 1 random completed item.
LineupB

Lineup

Your team gains 2 Armor and Magic Resist for each unit that starts combat in the front two rows.
Lit FuseB

Lit Fuse

Units that start in the back two rows split 60 total Mana after 6 seconds of combat.
One, Two, Five!B

One, Two, Five!

Gain 1 random component, 2 gold, and 1 random 5-cost champion.
Ones Twos ThreeB

Ones Twos Three

Gain 2 1-cost champion, 2 2-cost champions, and 1 3-cost champion.
Pandora's BenchB

Pandora's Bench

At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. Gain 2 gold.
Pandora's ItemsB

Pandora's Items

Round start: items on your bench are randomized.

Gain 1 random component.
Placebo+B

Placebo+

Your team gains 1% Attack Speed. Gain 15 gold.
Pocket RecombobulatorB

Pocket Recombobulator

Get 2 Pocket Recombobulators, a consumable that transform a 1 or 2-cost champion into one of a higher cost. They keep their Star level. Also receive 2 Reforgers.
Pumping Up IB

Pumping Up I

Your team gains 6% Attack Speed now. Each round after, they gain 0.5% more.
Reroll TransferB

Reroll Transfer

For every 1 unused Augment Reroll, gain 3 free shop rerolls. Gain 3 gold.
Restart MissionB

Restart Mission

Remove all champions on your board and bench. Gain 2 random 2-star 3-costs, 3 2-star 2-costs, and 1 2-star 1-cost champion.
Risky MovesB

Risky Moves

Your Tactician loses 20 Health, but after 7 player combats, gain 30 gold.
Silver SpoonB

Silver Spoon

Gain 10 XP.
Spoils of War IB

Spoils of War I

Enemies have a 25% chance to drop loot when killed.
Table ScrapsB

Table Scraps

After the next 2 carousels, gain one champion that was not taken and its item. Gain 1 gold.
Team BuildingB

Team Building

Gain a Lesser Champion Duplicator. Gain another after 5 player combats.
Teaming Up IB

Teaming Up I

Gain 1 random component and 2 random Tier 3 champions.
Young and Wild and FreeB

Young and Wild and Free

You can always move freely on Carousel rounds. Gain 5 gold.
Big Friend IC

Big Friend I

Your units that start combat next to an ally with over 1750 Health gain 7% Durability.
Called ShotC

Called Shot

Set your win streak to 4. Gain 4 gold.
Diversified PortfolioC

Diversified Portfolio

Each round, gain 1 gold for every 3 non-unique traits active.
Gain 1 gold.
DummifyC

Dummify

Lose all champions on your board and bench. Gain a Training Dummy with 80% of their combined health. The dummy gains 1000 Health per stage.
Lunch MoneyC

Lunch Money

Every 8 damage you deal to enemy tacticians gives you 2 gold.
PlaceboC

Placebo

Your team gains 1% Attack Speed. Gain 8 gold.
RecombobulatorC

Recombobulator

Champions on your board permanently transform into random champions 1 cost tier higher (max 5). Gain 2 Magnetic Removers.
SurvivorC

Survivor

After 3 players are eliminated, gain 92 gold.
Underdogs

Underdogs

Whenever your team has fewer units alive than your opponent, your units regenerate 4% missing Health each second (Max: 150).