Silver Augments in TFT Set 15 - Patch 15.2c
List of Silver augments in TFT ranked S-tier by world champions. Updated with the current Meta!

Band of Thieves I
Gain 1 Thief's Gloves.

Delayed Start
Sell your board and bench. Gain 4 random 2-star 1-cost champions. Disable your Shop for the next 3 rounds.

Good For Something I
Champions that aren't holding items have a 50% chance to drop 1 gold on death.

Keepers I
Combat start: Grant units with adjacent allies a 145 Health Shield for 8 seconds. This Shield stacks.

Patience is a Virtue
Each round, gain 2 free rerolls if you did not buy a champion last round.

Schoolyard Justice
Gain a Garen. Your strongest Garen becomes a Fighter. He no longer Heals, but deals more damage and executes weak enemies.

Silver Destiny
Gain a random Silver Augment and 3 gold.

Silver Destiny+
Gain a random Silver Augment and 4 gold.

Silver Destiny++
Gain a random Silver Augment and 7 gold.

Best Friends I
Units isolated in pairs gain 12% Attack Speed and 12 Armor at the start of combat.

Branching Out
Gain a random Emblem.

Chaotic Evolution
Starring up a champion grants them one of the following: 100 Health, 4% Durability, 10 Ability Power, 10% Attack Damage, 10% Attack Speed. Bonuses stack.

Component Buffet
Whenever you would get a component, gain a component anvil instead. Gain a random component.

Diversified Portfolio+
Each round, gain 1 gold for every 3 non-unique traits active.

Efficient Shopper
For the next 4 carousels, gain a second copy of the champion taken.

Eye For An Eye+
Gain a random component. For every 16 ally champions that die, gain another component (max 2).

Firesale
Each round, steal a random 3-cost or lower champion from the shop. Gain 1 gold.

Item Collector I
For each unique item they are holding, your team gains 1 Attack Damage and 1 Ability Power.

Kingslayer
After winning player combat, gain 1 gold. If they had more health than you, gain 6 Gold instead. Gain 1 gold.

Lategame Specialist
When you reach Level 9, gain 33 gold.

Latent Forge
After 8 player combats, gain an Artifact anvil.

Missed Connections
Gain a copy of each 1-cost champion.

Nine Thousand Volts
Gain a Kennen. Your strongest Kennen becomes a ranged Marksman. He throws piercing Shurikens that can stun and deal true damage.

Over Encumbered
For the next stage, you only get 2 bench slots. After, get 2 item components.

Perfect Form
Gain a Zac. Your strongest Zac becomes a Specialist. He now bounces around the battlefield dealing damage in a one hex radius.

Preparation I
Champions on your bench permanently gain 30 Health, 2% Attack Damage, and 2 Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times.

Rigged Shop+
Your next shop and every 4 shops will contain all 3-cost champions. Gain 5 rerolls.

Rolling For Days I
Gain 11 free Shop rerolls.

Second Wind I
After 10 seconds of combat, your units heal 40% of their missing Health.

Slice of Life
Twice per stage, gain a random champion. Its cost increases per stage. This effect ends after receiving 1 5-cost champion.

Stand United I
Your units gain 1.5% Attack Damage and 1.5 Ability Power for each non-unique Trait active across your team.

Tectonic Titan
Gain a Malphite. Your strongest Malphite becomes a Fighter, gaining increased Attack Speed. He now charges at nearby enemies, knocking them up and dealing heavy damage.

Titanic Titan
Increase your current and max player health by 25. On carousel rounds you are released earlier, but are much slower.

AFK
You cannot perform actions for the next 3 rounds. Afterwards, gain 20 gold.

Augmented Power
Your next augment is one tier higher.

Beggars Can Be Choosers
You get +3 Augment rerolls for all other augment choices. Gain 7 gold.

Branching Out+
Gain a random Emblem and a Reforger.

Caretaker's Ally
Gain a random 2-cost champion now. Gain the same one again every time you level up.

Climb The Ladder I
Each time an ally dies, allies that share at least one trait with them gain 3 Ability Power, 3% Attack Damage, 3 Armor, and 3 Magic Resist.

Corrosion
Enemy champions in the first two rows lose 3 Armor and Magic Resist every 2 seconds.

Crafted Crafting
Whenever you craft a completed item, gain 2 rerolls.

Eye For An Eye
For every 15 ally champions that die, gain a random component (max 3).

Find Your Center
Your champion that starts combat in the center of the front row gains 15% Damage Amp and 15% max Health.

Glass Cannon I
Units that start combat in the back row begin combat at 90% health but gain 13% Damage Amp.

Healing Orbs I
When an enemy dies, the nearest ally is healed for 200.

Iron Assets
Gain a component anvil and 4 gold.

Item Grab Bag I
Gain 1 random completed item.

Lineup
Your team gains 2 Armor and Magic Resist for each unit that starts combat in the front two rows.

Lit Fuse
Units that start in the back two rows split 60 total Mana after 6 seconds of combat.

One, Two, Five!
Gain 1 random component, 2 gold, and 1 random 5-cost champion.

Ones Twos Three
Gain 2 1-cost champion, 2 2-cost champions, and 1 3-cost champion.

Pandora's Bench
At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. Gain 2 gold.

Pandora's Items
Round start: items on your bench are randomized.
Gain 1 random component.
Gain 1 random component.

Placebo+
Your team gains 1% Attack Speed. Gain 15 gold.

Pocket Recombobulator
Get 2 Pocket Recombobulators, a consumable that transform a 1 or 2-cost champion into one of a higher cost. They keep their Star level. Also receive 2 Reforgers.

Pumping Up I
Your team gains 6% Attack Speed now. Each round after, they gain 0.5% more.

Reroll Transfer
For every 1 unused Augment Reroll, gain 3 free shop rerolls. Gain 3 gold.

Restart Mission
Remove all champions on your board and bench. Gain 2 random 2-star 3-costs, 3 2-star 2-costs, and 1 2-star 1-cost champion.

Risky Moves
Your Tactician loses 20 Health, but after 7 player combats, gain 30 gold.

Silver Spoon
Gain 10 XP.

Spoils of War I
Enemies have a 25% chance to drop loot when killed.

Table Scraps
After the next 2 carousels, gain one champion that was not taken and its item. Gain 1 gold.

Team Building
Gain a Lesser Champion Duplicator. Gain another after 5 player combats.

Teaming Up I
Gain 1 random component and 2 random Tier 3 champions.

Young and Wild and Free
You can always move freely on Carousel rounds. Gain 5 gold.

Big Friend I
Your units that start combat next to an ally with over 1750 Health gain 7% Durability.

Called Shot
Set your win streak to 4. Gain 4 gold.

Diversified Portfolio
Each round, gain 1 gold for every 3 non-unique traits active.
Gain 1 gold.
Gain 1 gold.

Dummify
Lose all champions on your board and bench. Gain a Training Dummy with 80% of their combined health. The dummy gains 1000 Health per stage.

Lunch Money
Every 8 damage you deal to enemy tacticians gives you 2 gold.

Placebo
Your team gains 1% Attack Speed. Gain 8 gold.

Recombobulator
Champions on your board permanently transform into random champions 1 cost tier higher (max 5). Gain 2 Magnetic Removers.

Survivor
After 3 players are eliminated, gain 92 gold.

Underdogs
Whenever your team has fewer units alive than your opponent, your units regenerate 4% missing Health each second (Max: 150).