Class in TFT Set 15 - Patch 15.2c
Discover Class in TFT Set 15 - Patch 15.2c with detailed effects and the strongest team combinations. Continuously updated with the latest Meta!

Bastion







Your team gains 10 Armor and Magic Resist.
Bastions gain more, and the value doubles in the first 10 seconds of combat.
- 0: (2) 18 %i:scaleArmor%%i:scaleMR%
- 1: (4) 40 %i:scaleArmor%%i:scaleMR%
- 2: (6) 75 %i:scaleArmor%%i:scaleMR%; Non-Bastions gain an additional 25 %i:scaleArmor%%i:scaleMR%.

Duelist






Duelists gain Attack Speed on each attack, stacking up to 12 times.
- 0: (2) 4% %i:scaleAS%
- 1: (4) 7% %i:scaleAS%
- 2: (6) 10% %i:scaleAS%; Duelists gain 12% %i:scaleDR%

Edgelord






Edgelords gain Omnivamp and Attack Damage. While attacking enemies under 50% Health, they gain 40% Attack Speed.
- 0: (2) 10% %i:scaleSV%, 15% %i:scaleAD%
- 1: (4) 12% %i:scaleSV%, 35% %i:scaleAD%
- 2: (6) 15% %i:scaleSV%, 55% %i:scaleAD%

Executioner





Executioners gain Critical Strike Chance and Critical Strike Damage. Their Ability can critically strike.
- 0: (2) 25% %i:scaleCrit%; 10% %i:scaleCritMult%
- 1: (3) 35% %i:scaleCrit%; 12% %i:scaleCritMult%
- 2: (4) 50% %i:scaleCrit%; 18% %i:scaleCritMult%
- 3: (5) 55% %i:scaleCrit%; 28% %i:scaleCritMult%

Heavyweight






Your team gains 100 Health.
Heavyweights gain additional bonus Health, and Attack Damage equal to a percentage of their Health.
- 0: (2) 20% %i:scaleHealth% | 0.25% %i:scaleHealth% to %i:scaleAD%
- 1: (4) 40% %i:scaleHealth% | 0.5% %i:scaleHealth% to %i:scaleAD%
- 2: (6) 60% %i:scaleHealth% | 0.5% %i:scaleHealth% to %i:scaleAD%

Juggernaut






Juggernauts gain Durability, increased above 50% health. When a Juggernaut dies, other Juggernauts heal for 10% of their max Health.
- 0: (2) 15% or 25% %i:scaleDR%
- 1: (4) 20% or 30% %i:scaleDR%
- 2: (6) 25% or 35% %i:scaleDR%

Prodigy





Your team gains Mana Regen. Prodigies gain more.
- 0: (2) 1 %i:TFTManaRegen% | 3 %i:TFTManaRegen%
- 1: (3) 1 %i:TFTManaRegen% | 4 %i:TFTManaRegen%
- 2: (4) 2 %i:TFTManaRegen% | 6 %i:TFTManaRegen%
- 3: (5) 3 %i:TFTManaRegen% | 7 %i:TFTManaRegen% | Prodigy abilities heal an ally for 12% of the damage dealt.

Protector






Units gain 5% Durability while shielded.
Once per combat at 50% Health, Protectors shield themselves and their closest ally for a percent of their maximum Health. Shields stack.
- 0: (2) 20% %i:scaleHealth% shield
- 1: (4) 40% %i:scaleHealth% shield
- 2: (6) 60% %i:scaleHealth% shield

Rogue Captain

Twisted Fate upgrades the Crew Ship to deal 15% of it's damage as true damage and draws Bounty Cards each round that grant random rewards.

Rosemother

Gain 1/1/8 placeable plants, based on Zyra's star level. Plants in the front two rows grow into durable Grasping Roots, while plants in the back two rows grow into Deadly Spines.
Rosemother plants benefit from Zyra's Ability Power and Attack Speed.
When Zyra casts, her plant restores 35% Health and gains 35% Attack Speed for the rest of combat. If the plant is dead, she revives it instead.

Sniper






Snipers gain Damage Amp, increased against targets farther away.
- 0: (2) 13% %i:scaleDA%; +3% %i:scaleDA% per hex
- 1: (3) 16% %i:scaleDA%; +5% %i:scaleDA% per hex
- 2: (4) 22% %i:scaleDA%; +7% %i:scaleDA% per hex
- 3: (5) 25% %i:scaleDA%; +10% %i:scaleDA% per hex

Sorcerer







Sorcerers gain bonus Ability Power.
When an enemy dies after being damaged by a Sorcerer, they deal a percentage of that enemy's maximum Health to another enemy.
- 0: (2) 20 %i:scaleAP%; 8% max %i:scaleHealth%
- 1: (4) 50 %i:scaleAP%; 10% max %i:scaleHealth%
- 2: (6) 80 %i:scaleAP%; 12% max %i:scaleHealth% to 2 enemies

Stance Master

When you field Lee Sin, choose between Duelist Stance, Executioner Stance, and Juggernaut Stance! Each stance has a unique ability, and grants Lee Sin the associated trait.

Strategist




Combat Start: Allies in the front 2 rows gain a shield for 15 seconds. Allies in the back 2 rows gain Damage Amp. Strategists gain triple.
- 0: (2) 150 Shield; 4% %i:scaleDA%
- 1: (3) 225 Shield; 6% %i:scaleDA%
- 2: (4) 350 Shield; 10% %i:scaleDA%
- 3: (5) 450 Shield; 14% %i:scaleDA%

The Champ

The Champ's victories against players grant 1 Poro-fans! On loss Poro-fans prevent 1 Tactician damage each, then you lose 100% of your fans (rounded up).