Ornn Items in TFT Set 15 - Patch 15.2c
List of Ornn items in Teamfight Tactics ranked S-tier by world champions. Continuously updated with the latest Meta!

Fishbones


Doubles the holder's attack range, and causes each of their attacks to target a random enemy.

Flickerblades


Attacks grant 7% stacking Attack Speed. Every 5 attacks also grant 4 Attack Damage and 5 Ability Power.

Manazane



After casting the first time in combat, gain 120 Mana over 5 seconds.

Silvermere Dawn



Grants immunity to Stuns and the holder's attacks Stun the target for 0.75 seconds. Convert 1% of damage taken into mana.
The holder's Attack Speed is locked at 0.5.
The holder's Attack Speed is locked at 0.5.

Dawncore


Reduce the holder's max Mana by 10. Subsequent spellcasts reduce max Mana by 10%, to a minimum of 15.

Gambler's Blade


Grant
1% bonus Attack Speed per 🪙 gold in your bank (up to 🪙 30 gold).
Each attack has a 5% chance to drop 🪙 1 gold.

Each attack has a 5% chance to drop 🪙 1 gold.

Innervating Locket

The holder gains 2% of their total Mana whenever they're hit by an attack.
Each cast restores 20% of the holder's max Health over 3 seconds.
Each cast restores 20% of the holder's max Health over 3 seconds.

Mittens


Shrinks the holder, granting them increased movement speed and immunity to Chill.

Mogul's Mail

Grants 1 Armor, 1 Magic Resist, and 10 Health when taking damage, stacking up to 35 times.
At full stacks, grant 🪙 1 gold and continue gaining 🪙 1 gold every 8 seconds.
At full stacks, grant 🪙 1 gold and continue gaining 🪙 1 gold every 8 seconds.

Rapid Firecannon

Gain +1 Attack Range, increased by 1 whenever the holder kills an enemy.

Sniper's Focus



Gain
2 Attack Range. Gain 9% Damage Amp against a target for each hex between the holder and the target.


Spectral Cutlass




Combat start: Teleport the holder to the mirrored hex on the enemy's side of the board. After 8 seconds, the holder returns to their original location.

Zhonya's Paradox



Once per combat at 40% Health, become invulnerable and untargetable for 3 seconds.

Blighting Jewel

Dealing magic damage reduces the target's Magic Resist by 4. If their Magic Resist is 0, grant the holder 5 Mana instead.

Death's Defiance




50% of the damage the holder receives is instead dealt over 4 seconds as non-lethal damage.

Deathfire Grasp

Combat start: Blast the current target for 40% of their max Health as magic damage. Repeat this every 13 seconds.

Gold Collector


Attacks and Abilities execute enemies below 12% of their maximum Health. Executions have a 33% chance to drop 🪙 1 gold.

Horizon Focus



Stunning an enemy causes lightning to strike them, dealing 30% of their max Health as magic damage.

Hullcrusher


Combat Start: If there are no adjacent allies, gain 600 Health, 20% Attack Damage, and 20 Ability Power.

Lightshield Crest


Every 3 seconds, Shields the lowest percent Health ally for 70% of the holder's combined Armor and Magic Resist for 5 seconds.
On death grants this shield to all allies.
On death grants this shield to all allies.

Luden's Tempest


100% of overkill damage plus 100 is dealt as magic damage to the three enemies nearest the target.

Prowler's Claw



After killing a target, shed negative effects and dash to the farthest target within 4 hexes. The next 2 critical attacks deal 60% bonus Critical Strike Damage.

Statikk Shiv


Every 3rd attack deals 40 + 40% of the holder's bonus Ability Power as additional magic damage to 4 enemies.

The Indomitable



The holder's Move Speed is drastically reduced.
Gain 10% max Health, stun immunity, and pull the current target into melee range.
Gain 10% max Health, stun immunity, and pull the current target into melee range.

Trickster's Glass




Summon a clone with 70% base Health and +10% max Mana. You cannot equip items to the clone.

Unending Despair


Whenever a Shield on the holder breaks, 150% of that Shield's initial value is dealt to the nearest enemy as magic damage.

Wit's End




Attacks deal bonus magic damage.
Heals the holder for 35% of all magic damage dealt.
Heals the holder for 35% of all magic damage dealt.

Infinity Force







Lich Bane


The holder's first attack after each ability cast deals bonus magic damage.

Seeker's Armguard



Takedowns increase the holder's Armor, Magic Resist, and Ability Power by 15, increased to 20 if they score the kill.

Suspicious Trench Coat


Once per combat at 60% Health, the holder splits into 3 copies of themself each with 33% of their max Health.

Talisman Of Ascension



After 22 seconds gain 100% max Health and 120% Damage Amp for the rest of combat.

Titanic Hydra



Attacks deal 3% of the holder's max Health plus 8% of their Attack Damage as bonus physical damage to the target and adjacent enemies.

Blacksmith's Gloves


Each round: Equip 2 random Ornn Artifacts.