5 🪙-Cost Champions in TFT Set 18 - Patch 18.4b
List of 5 🪙-Cost Champions in Teamfight Tactics Set 18 - Patch 18.4b with detailed stats, abilities, and the latest traits!.
Alune
5
Moonfall
Rain moonshards split among the nearest enemies, dealing magic damage each.
If the moon is full, instead crash it onto the board, dealing magic damage split among all enemies.
Ashe
5
Spirit Rift
Fire an arrow through the most enemies in a line that deals physical damage, reduced by per enemy hit (minimum ). If no enemies are hit refund of mana spent.
The arrow leaves a trail for seconds that deals + max Health physical damage per second to enemies within and % Slows them.
Slow: Reduce Attack Speed
Draven
5
Whirling Death
Passive: Attacks target random enemies in range and apply a bleed that deals physical damage over seconds. Every attack has a chance to deal bonus physical damage and apply bleeds instead.
Active: Throw two giant axes towards the enemy with the most bleeds. Deal physical damage to enemies hit and consume their bleed, instantly dealing the remaining damage. The axes then return, dealing physical damage to enemies hit. If no enemies are hit refund of mana spent.
Elder Dragon
5
Heat Without Equal
Passive: Attacks deal damage to enemies adjacent to the target.
Active: Become invulnerable and fly into the air. On return, stun all enemies for seconds, gain Omnivamp, and Ignite them for seconds. Ignited enemies take max Health physical damage per second. Replace this ability with Flame Breath and immediately cast it.
Flame Breath: Spew fire at the most enemies in a line through the target, dealing physical damage, reduced by for each enemy it passes through (minimum .) Ignite those enemies for seconds.
Elder Dragon Buff: Damaging an enemy below Health executes them.
Gnar
5
Rage Gene
Passive: Gain Rage per second and Rage per attack.
Active: Transform into Mega Gnar and leap into the largest group of enemies within hexes. Then, deal physical damage to enemies within hexes, reduce their Armor and Magic Resist by , and Stun them for second. Mega Gnar gains Health, and replaces his Ability with Grab n' Throw.
Grab n' Throw: Throw the target at the farthest enemy, dealing physical damage to them and physical damage to enemies they pass through. If there's only 1 enemy left, throw them off the battlefield instead.
Ivern
5
Triggerseed
Passive: Shields from this Ability can critically strike with Precision.
Active: Grant allies Shield and Damage Amp for seconds. Then deal magic damage to enemies adjacent to them. After casting times, also grant stacking Attack Speed to targets.
Kennen
5
Firestorm
Charge up, gaining Ability Power per Burning enemy. Then, gain Shield for seconds and rush through a nearby group of enemies, dealing magic damage to each.
After rushing, unleash a Hex firestorm that deals a total of magic damage split among all enemies hit over seconds.
Lux
5
Final Spark
Passive: On cast, all allies that share a trait with Lux gain mana.
Active: Fire a laser towards the largest group of enemies that deals magic damage, reduced by for each enemy hit.
Maokai
5
Sow the Seeds
Passive: After every damage blocked, a sapling jumps towards a nearby enemy and deals magic damage. On death, saplings jump out.
Active: Deal magic damage to target and restore + missing Health.
Taric
5
Emerald Radiance
Passive: The first time Taric or his paired ally drops below Health, unleash emerald energy from both of them, granting Shield to allies within Hexes for seconds.
Active: Restore Health. Taric and his paired ally deal bonus magic damage on their next attacks.