TFT Patch 18.4 Update
Set: 18 - Update date: Oct 7, 2026, 07:00
SYSTEMS - COMBAT ARRIVAL AND DEPARTURE
- Reduced Combat Arrival and Combat Departure phase times by 1 second each
LARGE CHANGES - TRAITS
- Blossom
- AD/AP: 12/30/45/50% ⇒ 12/30/50/55%
- Coven
- 130 Cashout
- 2x Components ⇒ 1x Component + 6 gold
- 1x Component + 2* Elise + 1* Cassio ⇒ 1x Component + 2* Elise
- 1x Random Item ⇒ 1x Component + 2* Camille + 3g
- 2* Caitlyn + 1x Component + 3g ⇒ 2* Caitlyn + 1x Component
- Eclipse
- Initial Delay before execution: 10s ⇒ 8s
- Elderwood
- (7) Deepwood Protector Mana: 20/70 ⇒ 20/60
- (7) Deepwood Protector Resists: 65 ⇒ 70
- (9) Health Multiplier for Elderwood Plants satrring up: 155% ⇒ 140%
- Executioner (3/4)
- Bleed Damage: 30/40% ⇒ 25/35%
- Fae
- AD/AP Per Pixie: 5/8% ⇒ 4.5/7%
- Juggernaut
- Juggernaut Durability: 20/33/45% ⇒ 20/30/42%
- Lunar
- Ability Power: 7/10/14/18% ⇒ 7/12/16/20%
- Riftbeast
- (7) AD/AP/AS every 5 seconds: 5% ⇒ 6%
- Sprykin
- (7) Stats: 45% HP + 45% AS ⇒ 55% HP + 55% AS
LARGE CHANGES - UNITS: TIER 1
- Camille
- Damage AD: 150/225/375/640 ⇒ 150/225/400/665
- Kobuko
- Heal AP: 265/315/460/575 ⇒ 285/335/480/595
- Rakan
- Shield: 270/320/415/490 ⇒ 290/340/435/510
- Xayah
- Ability Damage: 68/102/155/165 ⇒ 73/108/165/175
- Varus
- Attack Speed: .7% ⇒ .75%
- Veigar
- Ability Damage: 200/300/450/765 ⇒190/285/430/725
- Low HP Ability Damage: 300/450/675/1015 ⇒285/430/640/1000
LARGE CHANGES - UNITS: TIER 2
- Gromp
- Mana AD Form: 20/80 ⇒ 0/70
- Splash damage AP Form: 160/240/360/610 ⇒ 160/240/375/625
- Kayle
- Ability Damage: 62/92/105/115 ⇒ 65/97/110/115
- Shen
- Shield: 350/430/550/700 ⇒ 375/450/575/725
- Ally Shield: 200/275/375/475 ⇒ 225/300/400/500
- Teemo
- AOE Damage: 55/82/130/215 ⇒ 55/82/155/240
LARGE CHANGES - UNITS: TIER 3
- Hecarim
- Mana: 30/110 ⇒ 50/110
- Mama Beak
- Ability Damage: 22/30/48 AD ⇒ 22/30/52 AD
- Rammus
- Shield: 400/550/725 AP ⇒ 400/550/700 AP
- Rengar
- Ability Damage: 255/385/615 AD ⇒ 255/385/650 AD
- Tristana
- Ability Damage: 160/240/385 AD ⇒ 175/265/420 AD
LARGE CHANGES - UNITS: TIER 4
- Brambleback
- Ability Bonus AD: 80% AD ⇒ 100% AD
- Leap Damage: 155/235 AD ⇒ 135/205 AD
- Ezreal
- Small Cast Damage: 250/375 AD ⇒ 270/405 AD
- Nidalee
- AP Form
- Small Spear Ability Damage: 170/255 AP ⇒ 185/275 AP
- AD Form
- Ability Damage: 210/315 AD ⇒ 200/300 AD
- Sivir
- Ability Damage: 190/285 AD ⇒ 200/300 AD
LARGE CHANGES - UNITS: TIER 5
- Ashe
- NEW: Now refunds 70% Mana if the arrow hits 0 enemies
- Mana: 20/80 ⇒ 0/80
- Percent Health Damage: 2/3% ⇒ 1.5%
- Draven
- NEW: Now refunds 50% Mana if the axes hit 0 enemies
- Bleed Damage: 140/210 AD ⇒ 150/225 AD
- Ivern
- Greenfather Hexes
- Damage Amp: 8/12% ⇒ 6/10%
- Bonus % HP: 8/12% ⇒ 6/10%
- Resists: 8/12 ⇒ 10/14
- Kennen
- Shield: 250/350 AP ⇒ 230/300 AP
- Lux
- Solar bonus
- NEW: Deal 15% bonus damage. For each unique 3-star champion fielded, deal an additional 12% damage.
LARGE CHANGES - ITEMS
- Crownguard
- Bonus Ability Power On Shield Expire: 25 ⇒ 20
- Spirit Visage
- Durability: 8% ⇒ 10%
- Radiant Item Durability: 15% ⇒ 18%
LARGE CHANGES - EMBLEMS
- Elderwood Emblem
- Resists: 35 ⇒ 25
LARGE CHANGES - AUGMENTS
- Re-enabled Augments
- Construct-A-Companion
- Dark Ritual
- AP Per Cashout
- Cashout 2: 15 ⇒ 12
- Cashout 3: 50 ⇒ 33
- Cashout 4: 75 ⇒ 50
- Cashout 5: 125 ⇒ 100
- Cashout 6: 200 ⇒ 175
- Forge-A-Friend
- Bronze for Life II
- Armor and Magic Resist: 4 ⇒ 3
- Chosen of the Sun
- Tier: Gold ⇒ Silver
- Component Quest
- Final Gold Gain: 5 ⇒ 1
- Dummify
- Starting Health: 1000 ⇒ 1500
- Explosive Growth+
- XP Gained per Round: 10 ⇒ 9
- Heart of Steel
- Max Health Gain: 16 ⇒ 18
- Investment Strategy I
- Max Health per Interest: 8 ⇒ 9
- Initial Gold: 4 ⇒ 6
- Investment Strategy II
- Max Health per Interest: 10 ⇒ 12
- Gold Granted: 8 ⇒ 10
- Level Up!
- Instant XP: 6 ⇒ 10
- Luxury Sub
- Gold Granted: 3 ⇒ 5
- Makeshift Armor I
- Disabled on 2-1
- Makeshift Armor II
- Disabled on 2-1
- Min-Max
- Now grants 4 gold
- Omega Riftbeast
- Now grants Alpha Riftbeasts 15% bonus HP and 12% bonus Attack Speed
- Pandora’s Items II
- Now grants 4 gold
- Small Furry Friend
- Effectiveness: 35% ⇒ 45%
- Trait Ladder
- 4 Trait Cashout
- Gold Granted: 6 ⇒ 5
- 6 Trait Cashout
- Gold Granted: 10 gold ⇒ 7 gold
- 3x3 costs ⇒ 2x3 costs
- 7 Trait Cashout
- Component Anvil + 8 gold ⇒ Component Anvil + 2 gold
- 8 Trait Cashout
- 2 Different Components + Reforger ⇒ 2 Different Components
- 9 Trait Cashout
- 3x5 costs + 2 gold ⇒ 2x5 costs + 2 gold
- Verticality II
- AD/AP per Ally: 2% ⇒ 2.5%
- Verticality III
- AD/AP per Ally: 3.5% ⇒ 4%
LARGE CHANGES - WISPS
- Polymorph Wisps will only be seen within the first 2 seconds of Planning Phase.
- The following Wisps will no longer be offered when the player is below 20 HP
- All stat consumables (Knickknacks, Thingamajigs, and Doodads)
- Golden Goose
- Major Gambit
- Barter
- Wisps
- New Wisps (All are 0-cost, Stage 4-1 to 5-7)
- Drizzle: After 8 seconds of combat, your team gains 10 mana.
- Blossom Upgrade: After 8 seconds of combat, your team gains 15 mana.
- Grove Armor: Your highest health champion gains 15 Armor and 15 Magic Resist.
- Blossom Upgrade: Your highest health champion gains 25 Armor and 25 Magic Resist.
- Returning Friend: Gain a temporary Training Dummy with two Giant’s Belts
- Blossom Upgrade: Gain a temporary Training Dummy with three Giant’s Belts
- Room for a Shroom: Gain 2 random mushrooms.
- Blossom Upgrade: Gain 3 random mushrooms.
- Backrow Star
- AS Bonus: 85% ⇒ 100%
- Blossom Upgrade AS Bonus: 115% ⇒ 130%
- Forest Guide
- Cost: 5 gold ⇒ 6 gold
- Blossom Upgrade Cost: 4 gold ⇒ 5 gold
- Giant’s Growth
- HP Increase: 750 ⇒ 800
- Blossom Upgrade HP Increase: 750 ⇒ 800
- Improved Reach
- Cost: 2 gold ⇒ 1 gold
- Blossom Upgrade Cost: 2 gold ⇒ 1 gold
- Killing Frenzy
- AS on Kill: 115% ⇒ 130%
- Blossom Upgrade AS on Kill: 140% ⇒ 160%
- Mana Potion
- Mana Restored: 80 ⇒ 70
- Starting Mana: 20 ⇒ 10
- Radiant Mana Restored: 90 ⇒ 80
- Radiant Starting Mana: 20 ⇒ 10
- Stealthy
- Duration: 6 seconds ⇒ 8 seconds
- Blossom Upgrade Duration: 10 seconds ⇒ 12 seconds
BUG FIXES
- Fixed a bug that could cause dead dashing champions to be considered as valid combat targets. This could cause extra Player Damage and incorrect ability targeting.
- Fixed a bug where Xayah’s 4-star Ability damage was incorrect.
- Weight The Worth can no longer grant bugged copies of Adaptors
- The unit granted by Late Bloomer can no longer combine with other units on your board after combat
- Polymorph no longer runs on ghost armies
- The Solar tooltip now highlights correctly at 7 3-stars.
- Fixed Mogul's Mail missing a space in its name
- Fixed Ashe's celebration animation not playing properly
- Fixed Blossom upgraded Pocket Change giving you the extra 1g when it appeared in your shop rather than when you purchased it
- Fixed Morgana's withering zone being oddly rotated if Morgana was knocked up mid-cast
- Fixed rare cases where Ezreal's big cast wouldn't prioritize the largest group
- Fixed an issue where Artifactinate would give you a Spatula if it broke apart an Emblem that was built out of Frying Pan
- 3-star Gnar throwing CC immune targets off the board no longer occasionally permanently destroys them
- Strongest targeting now tie-breaks more consistently
- Updated ‘unstoppable’ to no longer be capitalized on various tooltips
- Carousel tether VFX is no longer oddly hard to see
- Bramble Vest’s max health increase is now properly additive with other max health increases rather than multiplicative
- Ezreal’s tooltip now properly refers to the ability as “Forest’s Flurry”
- Fixed a bug where loot orbs sometimes would not land where they were intended to (most notably with Missed Connections)
- Scuttle Crab now shows the range extension laser with increased range
- The Indomitable no longer fails to trigger for the rest of combat if the target dies while the hook is in flight
- Warmog’s Armor now properly has its apostrophe
- Stealthy Wisp now properly says it affects your 3 strongest Assassins or Fighters
- Kha’Zix will no longer target an enemy that has no open adjacent hexes for him to jump to
- Logic improved around acquiring 2/3-star champions when the player has a full bench
- Various bugs regarding Ghost Armies and missing stats, items, traits have been fixed
- Fixed an issue where auto-deploying Elderwood champions could cause the summons to fail to appear
- Fixed various bugs with Thief’s Gloves and edge cases
- Legion of Threes will no longer appear in Emblem Ensemble
- Blossom Polymorph Wisps no longer prioritized fielded champions over benched champions
- Heart of Steel can now stack even if the item is equipped mid combat
- URF and Trait Tree are now properly mutually exclusive
- Ashe’s Ability trail VFX no longer goes missing on occasion
- Opponent’s Empowered Hexes now correctly render more consistently
- Fixed an issue where a champion could be barred from being sold when it occupied the previous slot of a recently starred up champion on the bench
- Fixed an issue where Sivir would occasionally go missing on ghost army boards
- Units with Thief’s Gloves can no longer obtain 5 items in rare situations
- Buying a unit at the same time as Leblanc prints a different unit while you have a full bench will no longer create an invisible copy of the purchased unit
- Arachnophobia: Ranged Champions no longer prioritize targeting Elise more than other magic tanks at the start of the combat round
- Fixed a rare case where Recurve Bow obtained from loot orbs during PvE could not be equipped onto a champion
- Fixed an issue where combat would fail to resolve if a three-star Draven casts before a three-star Ivern. Congrats to the reporter who found this bug.
- The health bar of the BFF and the Rider no longer appear simultaneously after being transported to a different board
- Fixed an issue where Adaptors failed to gain the bonus from the Augment Double Trouble
- Eclipse trait no longer becomes a white box on the end of game trait tracker
- Karma no longer fails to be highlighted when hovered by the mouse pointer during planning phase
- Selling a unit no longer leaves unit drop VFX when sold during a match
PERFORMANCE/STABILITY BUG FIXES
- Fixed various server crashes.
- Cleaned up lingered Orb VFX during scouting
- Fixed an issue where fielding a champion at the last second could fail if your network latency was too high
COSMETICS CONVERTED IN PATCH 18.4
- Mythic Arena (2): Lux’s Demacian Daydream; Pengu’s 6th Anniversary Arena.
- Mythic Boom (12): Arcane Infinite Duress; Featherstorm; Firelight Parallel Convergence; Poro Yeet; Silver Bolts; Space Groove Rocket Grab; Spirit Blossom Command: Shockwave; T1 Death From Below; T1 Fate Sealed; ULTRA RAPID FIRE; Banana Starcall; High Noon The Culling.
- Mythic Chibi (12): Chibi Coven Morgana; Chibi DRX Aatrox; Chibi Forecast Janna; Chibi K/DA ALL OUT Akali; Chibi Majestic Empress Morgana; Chibi Panda Annie; Chibi Pengu Cosplay Tristana; Chibi Porcelain Irelia; Chibi Spirit Blossom Lillia; Chibi Spirit Blossom Sett; Chibi Spirit Blossom Yunara; Chibi Star Guardian Lulu.
- Mythic Unbound (7): Arcane Jinx Unbound; Arcane Warwick Unbound; Dark Cosmic Jhin Unbound; God Fist Lee Sin Unbound; K/DA Ahri Unbound; Mythmaker Irelia Unbound; Nightbringer Yasuo Unbound.
- Prestige Boom (6): Prestige Arcane Superfan Summon: Tibbers; Prestige Blood Moon Make It Rain; Prestige Cafe Cuties Snip Snip!; Prestige Porcelain Trueshot Barrage; Prestige Spirit Blossom Orb of Deception; Prestige Valiant Sword Blade of the Exile.
- Prestige Chibi (1): Chibi Prestige Arcane Superfan Annie.
- Little Legend (1): Snow Cherry Silverwing
COSMETICS BEING CONVERTED NEXT PATCH (18.5)
- Legendary Arenas (5): Celestial Arena; Dragon Nursery; Lunar City Arena; Odyssey Jinx Arena; Vi’s Pummel Pit.
- Legendary Booms (4): Enchanted Crystal Arrow; Noxious Trap; Perfect Execution; The Darkin Blade.
- Legendary Portals (5): Irelia’s Unfolding Tales; K/DA ALL IN; Lux’s Fountain of Rainbows; By-Way of the Banana; Briar’s Bindings.
- Mythic Arenas (5): Golden Tiger Market; Gwen’s Snip Snip Spire; Heaven’s Celestial Court; K/DA in the Convergence; Pengu’s 7th Anniversary Bash.
- Mythic Booms (11): Battle Bunny Make It Rain; Crimson Cobalt; God Fist Tempest; God King Noxian Guillotine; K/DA Charm; Last Breath; Majestic Empress Soul Shackles; Miss Fortune Make It Rain; Porcelain Vanguard’s Edge; Summon: Tibbers; Super Mega Firecracker.
- Mythic Chibis (11): Chibi Arcane Caitlyn; Chibi Arcane Vi; Chibi Beemo; Chibi Bewitching Yuumi; Chibi Dragonmancer Kai’Sa; Chibi Firelight Ekko; Chibi Galaxy Slayer Zed; Chibi Heartsteel Sett; Chibi Star Guardian Lux; Chibi Surprise Party Amumu; Chibi Yuubee.
- Mythic Unbound (3): PROJECT: Vayne Unbound; PROJECT: Warwick Unbound; Sentinel Vayne Unbound.
- Prestige Chibi (1): Prestige Chibi Porcelain Ezreal.
- Base Unbound (2): Jhin Unbound; Yasuo Unbound.
- Standard Boom (1): Make it Rain.
- Little Legends (15): Astronaut Sprite; Astronyan; Battle Academia Sprite; Elder Dragon; Fruity-tooty Umbra; Gingersnap Dango; Hearty Blepup; Jade Emperor Sprite; Lucky Astronyan; Moo Cow Poro; Prodigy Baron; Pufferfin; Sweet Dreams Pufferfin; Anniversary Scuttle Crab; Nebulae Astrovix.