TFT Patch 18.4 Update

Set: 18 - Update date: Oct 7, 2026, 07:00

SYSTEMS - COMBAT ARRIVAL AND DEPARTURE

  • Reduced Combat Arrival and Combat Departure phase times by 1 second each

LARGE CHANGES - TRAITS

  • Blossom
  • AD/AP: 12/30/45/50% ⇒ 12/30/50/55%
  • Coven
  • 130 Cashout
  • 2x Components ⇒ 1x Component + 6 gold
  • 1x Component + 2* Elise + 1* Cassio ⇒ 1x Component + 2* Elise
  • 1x Random Item ⇒ 1x Component + 2* Camille + 3g
  • 2* Caitlyn + 1x Component + 3g ⇒ 2* Caitlyn + 1x Component
  • Eclipse
  • Initial Delay before execution: 10s ⇒ 8s
  • Elderwood
  • (7) Deepwood Protector Mana: 20/70 ⇒ 20/60
  • (7) Deepwood Protector Resists: 65 ⇒ 70
  • (9) Health Multiplier for Elderwood Plants satrring up: 155% ⇒ 140%
  • Executioner (3/4)
  • Bleed Damage: 30/40% ⇒ 25/35%
  • Fae
  • AD/AP Per Pixie: 5/8% ⇒ 4.5/7%
  • Juggernaut
  • Juggernaut Durability: 20/33/45% ⇒ 20/30/42%
  • Lunar
  • Ability Power: 7/10/14/18% ⇒ 7/12/16/20%
  • Riftbeast
  • (7) AD/AP/AS every 5 seconds: 5% ⇒ 6%
  • Sprykin
  • (7) Stats: 45% HP + 45% AS ⇒ 55% HP + 55% AS

LARGE CHANGES - UNITS: TIER 1

  • Camille
  • Damage AD: 150/225/375/640 ⇒ 150/225/400/665
  • Kobuko
  • Heal AP: 265/315/460/575 ⇒ 285/335/480/595
  • Rakan
  • Shield: 270/320/415/490 ⇒ 290/340/435/510
  • Xayah
  • Ability Damage: 68/102/155/165 ⇒ 73/108/165/175
  • Varus
  • Attack Speed: .7% ⇒ .75%
  • Veigar
  • Ability Damage: 200/300/450/765 ⇒190/285/430/725
  • Low HP Ability Damage: 300/450/675/1015 ⇒285/430/640/1000

LARGE CHANGES - UNITS: TIER 2

  • Gromp
  • Mana AD Form: 20/80 ⇒ 0/70
  • Splash damage AP Form: 160/240/360/610 ⇒ 160/240/375/625
  • Kayle
  • Ability Damage: 62/92/105/115 ⇒ 65/97/110/115
  • Shen
  • Shield: 350/430/550/700 ⇒ 375/450/575/725
  • Ally Shield: 200/275/375/475 ⇒ 225/300/400/500
  • Teemo
  • AOE Damage: 55/82/130/215 ⇒ 55/82/155/240

LARGE CHANGES - UNITS: TIER 3

  • Hecarim
  • Mana: 30/110 ⇒ 50/110
  • Mama Beak
  • Ability Damage: 22/30/48 AD ⇒ 22/30/52 AD
  • Rammus
  • Shield: 400/550/725 AP ⇒ 400/550/700 AP
  • Rengar
  • Ability Damage: 255/385/615 AD ⇒ 255/385/650 AD
  • Tristana
  • Ability Damage: 160/240/385 AD ⇒ 175/265/420 AD

LARGE CHANGES - UNITS: TIER 4

  • Brambleback
  • Ability Bonus AD: 80% AD ⇒ 100% AD
  • Leap Damage: 155/235 AD ⇒ 135/205 AD
  • Ezreal
  • Small Cast Damage: 250/375 AD ⇒ 270/405 AD
  • Nidalee
  • AP Form
  • Small Spear Ability Damage: 170/255 AP ⇒ 185/275 AP
  • AD Form
  • Ability Damage: 210/315 AD ⇒ 200/300 AD
  • Sivir
  • Ability Damage: 190/285 AD ⇒ 200/300 AD

LARGE CHANGES - UNITS: TIER 5

  • Ashe
  • NEW: Now refunds 70% Mana if the arrow hits 0 enemies
  • Mana: 20/80 ⇒ 0/80
  • Percent Health Damage: 2/3% ⇒ 1.5%
  • Draven
  • NEW: Now refunds 50% Mana if the axes hit 0 enemies
  • Bleed Damage: 140/210 AD ⇒ 150/225 AD
  • Ivern
  • Greenfather Hexes
  • Damage Amp: 8/12% ⇒ 6/10%
  • Bonus % HP: 8/12% ⇒ 6/10%
  • Resists: 8/12 ⇒ 10/14
  • Kennen
  • Shield: 250/350 AP ⇒ 230/300 AP
  • Lux
  • Solar bonus
  • NEW: Deal 15% bonus damage. For each unique 3-star champion fielded, deal an additional 12% damage.

LARGE CHANGES - ITEMS

  • Crownguard
  • Bonus Ability Power On Shield Expire: 25 ⇒ 20
  • Spirit Visage
  • Durability: 8% ⇒ 10%
  • Radiant Item Durability: 15% ⇒ 18%

LARGE CHANGES - EMBLEMS

  • Elderwood Emblem
  • Resists: 35 ⇒ 25

LARGE CHANGES - AUGMENTS

  • Re-enabled Augments
  • Construct-A-Companion
  • Dark Ritual
  • AP Per Cashout
  • Cashout 2: 15 ⇒ 12
  • Cashout 3: 50 ⇒ 33
  • Cashout 4: 75 ⇒ 50
  • Cashout 5: 125 ⇒ 100
  • Cashout 6: 200 ⇒ 175
  • Forge-A-Friend
  • Bronze for Life II
  • Armor and Magic Resist: 4 ⇒ 3
  • Chosen of the Sun
  • Tier: Gold ⇒ Silver
  • Component Quest
  • Final Gold Gain: 5 ⇒ 1
  • Dummify
  • Starting Health: 1000 ⇒ 1500
  • Explosive Growth+
  • XP Gained per Round: 10 ⇒ 9
  • Heart of Steel
  • Max Health Gain: 16 ⇒ 18
  • Investment Strategy I
  • Max Health per Interest: 8 ⇒ 9
  • Initial Gold: 4 ⇒ 6
  • Investment Strategy II
  • Max Health per Interest: 10 ⇒ 12
  • Gold Granted: 8 ⇒ 10
  • Level Up!
  • Instant XP: 6 ⇒ 10
  • Luxury Sub
  • Gold Granted: 3 ⇒ 5
  • Makeshift Armor I
  • Disabled on 2-1
  • Makeshift Armor II
  • Disabled on 2-1
  • Min-Max
  • Now grants 4 gold
  • Omega Riftbeast
  • Now grants Alpha Riftbeasts 15% bonus HP and 12% bonus Attack Speed
  • Pandora’s Items II
  • Now grants 4 gold
  • Small Furry Friend
  • Effectiveness: 35% ⇒ 45%
  • Trait Ladder
  • 4 Trait Cashout
  • Gold Granted: 6 ⇒ 5
  • 6 Trait Cashout
  • Gold Granted: 10 gold ⇒ 7 gold
  • 3x3 costs ⇒ 2x3 costs
  • 7 Trait Cashout
  • Component Anvil + 8 gold ⇒ Component Anvil + 2 gold
  • 8 Trait Cashout
  • 2 Different Components + Reforger ⇒ 2 Different Components
  • 9 Trait Cashout
  • 3x5 costs + 2 gold ⇒ 2x5 costs + 2 gold
  • Verticality II
  • AD/AP per Ally: 2% ⇒ 2.5%
  • Verticality III
  • AD/AP per Ally: 3.5% ⇒ 4%

LARGE CHANGES - WISPS

  • Polymorph Wisps will only be seen within the first 2 seconds of Planning Phase.
  • The following Wisps will no longer be offered when the player is below 20 HP
  • All stat consumables (Knickknacks, Thingamajigs, and Doodads)
  • Golden Goose
  • Major Gambit
  • Barter
  • Wisps
  • New Wisps (All are 0-cost, Stage 4-1 to 5-7)
  • Drizzle: After 8 seconds of combat, your team gains 10 mana.
  • Blossom Upgrade: After 8 seconds of combat, your team gains 15 mana.
  • Grove Armor: Your highest health champion gains 15 Armor and 15 Magic Resist.
  • Blossom Upgrade: Your highest health champion gains 25 Armor and 25 Magic Resist.
  • Returning Friend: Gain a temporary Training Dummy with two Giant’s Belts
  • Blossom Upgrade: Gain a temporary Training Dummy with three Giant’s Belts
  • Room for a Shroom: Gain 2 random mushrooms.
  • Blossom Upgrade: Gain 3 random mushrooms.
  • Backrow Star
  • AS Bonus: 85% ⇒ 100%
  • Blossom Upgrade AS Bonus: 115% ⇒ 130%
  • Forest Guide
  • Cost: 5 gold ⇒ 6 gold
  • Blossom Upgrade Cost: 4 gold ⇒ 5 gold
  • Giant’s Growth
  • HP Increase: 750 ⇒ 800
  • Blossom Upgrade HP Increase: 750 ⇒ 800
  • Improved Reach
  • Cost: 2 gold ⇒ 1 gold
  • Blossom Upgrade Cost: 2 gold ⇒ 1 gold
  • Killing Frenzy
  • AS on Kill: 115% ⇒ 130%
  • Blossom Upgrade AS on Kill: 140% ⇒ 160%
  • Mana Potion
  • Mana Restored: 80 ⇒ 70
  • Starting Mana: 20 ⇒ 10
  • Radiant Mana Restored: 90 ⇒ 80
  • Radiant Starting Mana: 20 ⇒ 10
  • Stealthy
  • Duration: 6 seconds ⇒ 8 seconds
  • Blossom Upgrade Duration: 10 seconds ⇒ 12 seconds

BUG FIXES

  • Fixed a bug that could cause dead dashing champions to be considered as valid combat targets. This could cause extra Player Damage and incorrect ability targeting.
  • Fixed a bug where Xayah’s 4-star Ability damage was incorrect.
  • Weight The Worth can no longer grant bugged copies of Adaptors
  • The unit granted by Late Bloomer can no longer combine with other units on your board after combat
  • Polymorph no longer runs on ghost armies
  • The Solar tooltip now highlights correctly at 7 3-stars.
  • Fixed Mogul's Mail missing a space in its name
  • Fixed Ashe's celebration animation not playing properly
  • Fixed Blossom upgraded Pocket Change giving you the extra 1g when it appeared in your shop rather than when you purchased it
  • Fixed Morgana's withering zone being oddly rotated if Morgana was knocked up mid-cast
  • Fixed rare cases where Ezreal's big cast wouldn't prioritize the largest group
  • Fixed an issue where Artifactinate would give you a Spatula if it broke apart an Emblem that was built out of Frying Pan
  • 3-star Gnar throwing CC immune targets off the board no longer occasionally permanently destroys them
  • Strongest targeting now tie-breaks more consistently
  • Updated ‘unstoppable’ to no longer be capitalized on various tooltips
  • Carousel tether VFX is no longer oddly hard to see
  • Bramble Vest’s max health increase is now properly additive with other max health increases rather than multiplicative
  • Ezreal’s tooltip now properly refers to the ability as “Forest’s Flurry”
  • Fixed a bug where loot orbs sometimes would not land where they were intended to (most notably with Missed Connections)
  • Scuttle Crab now shows the range extension laser with increased range
  • The Indomitable no longer fails to trigger for the rest of combat if the target dies while the hook is in flight
  • Warmog’s Armor now properly has its apostrophe
  • Stealthy Wisp now properly says it affects your 3 strongest Assassins or Fighters
  • Kha’Zix will no longer target an enemy that has no open adjacent hexes for him to jump to
  • Logic improved around acquiring 2/3-star champions when the player has a full bench
  • Various bugs regarding Ghost Armies and missing stats, items, traits have been fixed
  • Fixed an issue where auto-deploying Elderwood champions could cause the summons to fail to appear
  • Fixed various bugs with Thief’s Gloves and edge cases
  • Legion of Threes will no longer appear in Emblem Ensemble
  • Blossom Polymorph Wisps no longer prioritized fielded champions over benched champions
  • Heart of Steel can now stack even if the item is equipped mid combat
  • URF and Trait Tree are now properly mutually exclusive
  • Ashe’s Ability trail VFX no longer goes missing on occasion
  • Opponent’s Empowered Hexes now correctly render more consistently
  • Fixed an issue where a champion could be barred from being sold when it occupied the previous slot of a recently starred up champion on the bench
  • Fixed an issue where Sivir would occasionally go missing on ghost army boards
  • Units with Thief’s Gloves can no longer obtain 5 items in rare situations
  • Buying a unit at the same time as Leblanc prints a different unit while you have a full bench will no longer create an invisible copy of the purchased unit
  • Arachnophobia: Ranged Champions no longer prioritize targeting Elise more than other magic tanks at the start of the combat round
  • Fixed a rare case where Recurve Bow obtained from loot orbs during PvE could not be equipped onto a champion
  • Fixed an issue where combat would fail to resolve if a three-star Draven casts before a three-star Ivern. Congrats to the reporter who found this bug.
  • The health bar of the BFF and the Rider no longer appear simultaneously after being transported to a different board
  • Fixed an issue where Adaptors failed to gain the bonus from the Augment Double Trouble
  • Eclipse trait no longer becomes a white box on the end of game trait tracker
  • Karma no longer fails to be highlighted when hovered by the mouse pointer during planning phase
  • Selling a unit no longer leaves unit drop VFX when sold during a match

PERFORMANCE/STABILITY BUG FIXES

  • Fixed various server crashes.
  • Cleaned up lingered Orb VFX during scouting
  • Fixed an issue where fielding a champion at the last second could fail if your network latency was too high

COSMETICS CONVERTED IN PATCH 18.4

  • Mythic Arena (2): Lux’s Demacian Daydream; Pengu’s 6th Anniversary Arena.
  • Mythic Boom (12): Arcane Infinite Duress; Featherstorm; Firelight Parallel Convergence; Poro Yeet; Silver Bolts; Space Groove Rocket Grab; Spirit Blossom Command: Shockwave; T1 Death From Below; T1 Fate Sealed; ULTRA RAPID FIRE; Banana Starcall; High Noon The Culling.
  • Mythic Chibi (12): Chibi Coven Morgana; Chibi DRX Aatrox; Chibi Forecast Janna; Chibi K/DA ALL OUT Akali; Chibi Majestic Empress Morgana; Chibi Panda Annie; Chibi Pengu Cosplay Tristana; Chibi Porcelain Irelia; Chibi Spirit Blossom Lillia; Chibi Spirit Blossom Sett; Chibi Spirit Blossom Yunara; Chibi Star Guardian Lulu.
  • Mythic Unbound (7): Arcane Jinx Unbound; Arcane Warwick Unbound; Dark Cosmic Jhin Unbound; God Fist Lee Sin Unbound; K/DA Ahri Unbound; Mythmaker Irelia Unbound; Nightbringer Yasuo Unbound.
  • Prestige Boom (6): Prestige Arcane Superfan Summon: Tibbers; Prestige Blood Moon Make It Rain; Prestige Cafe Cuties Snip Snip!; Prestige Porcelain Trueshot Barrage; Prestige Spirit Blossom Orb of Deception; Prestige Valiant Sword Blade of the Exile.
  • Prestige Chibi (1): Chibi Prestige Arcane Superfan Annie.
  • Little Legend (1): Snow Cherry Silverwing

COSMETICS BEING CONVERTED NEXT PATCH (18.5)

  • Legendary Arenas (5): Celestial Arena; Dragon Nursery; Lunar City Arena; Odyssey Jinx Arena; Vi’s Pummel Pit.
  • Legendary Booms (4): Enchanted Crystal Arrow; Noxious Trap; Perfect Execution; The Darkin Blade.
  • Legendary Portals (5): Irelia’s Unfolding Tales; K/DA ALL IN; Lux’s Fountain of Rainbows; By-Way of the Banana; Briar’s Bindings.
  • Mythic Arenas (5): Golden Tiger Market; Gwen’s Snip Snip Spire; Heaven’s Celestial Court; K/DA in the Convergence; Pengu’s 7th Anniversary Bash.
  • Mythic Booms (11): Battle Bunny Make It Rain; Crimson Cobalt; God Fist Tempest; God King Noxian Guillotine; K/DA Charm; Last Breath; Majestic Empress Soul Shackles; Miss Fortune Make It Rain; Porcelain Vanguard’s Edge; Summon: Tibbers; Super Mega Firecracker.
  • Mythic Chibis (11): Chibi Arcane Caitlyn; Chibi Arcane Vi; Chibi Beemo; Chibi Bewitching Yuumi; Chibi Dragonmancer Kai’Sa; Chibi Firelight Ekko; Chibi Galaxy Slayer Zed; Chibi Heartsteel Sett; Chibi Star Guardian Lux; Chibi Surprise Party Amumu; Chibi Yuubee.
  • Mythic Unbound (3): PROJECT: Vayne Unbound; PROJECT: Warwick Unbound; Sentinel Vayne Unbound.
  • Prestige Chibi (1): Prestige Chibi Porcelain Ezreal.
  • Base Unbound (2): Jhin Unbound; Yasuo Unbound.
  • Standard Boom (1): Make it Rain.
  • Little Legends (15): Astronaut Sprite; Astronyan; Battle Academia Sprite; Elder Dragon; Fruity-tooty Umbra; Gingersnap Dango; Hearty Blepup; Jade Emperor Sprite; Lucky Astronyan; Moo Cow Poro; Prodigy Baron; Pufferfin; Sweet Dreams Pufferfin; Anniversary Scuttle Crab; Nebulae Astrovix.